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Do's and don'ts for novice programmers: Presentation
List of beginner mistakes that programmers sometimes dare to make. These errors are always discussed with additional information and tips so that students gain insight into some common programming errors. The teacher can cut slides and divide them …
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AI: Test whether you can recognize the machine translations!
Did you know that we often encounter machine translations online and in everyday life? Thanks to artificial intelligence, these translations are becoming increasingly difficult to distinguish from translations made by humans. But there are still …
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Odd One Out: Google Arts & Culture Experiments
In this interactive exercise you find the image generated by AI.
An image generated by AI is hidden between the artworks. Find the odd one out in a race against time. You have 4 chances before the game is over.Translated by
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Exploring Mars
During these English-language labs, students gain practical experience in using IoT using an ESP32. They learn to collect and analyze data.
The concept of these labs is to demonstrate the importance of IoT. While exploring and colonizing planets, it …
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Astro Pi: Your code in the Space Station
The European Astro Pi Challenge offers your students the opportunity to conduct scientific research in space by writing computer programs that run on Raspberry Pi computers on board the International Space Station.
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Redesign Whatsapp: Lesson idea
In this assignment, students learn to work with three different Adobe programs (Photoshop, Illustrator and XD) and show them what they can do with them. They do this by making a redesign of the WhatsApp app. The different wireframes of the current …
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CoderDojo Champions' Handbook: How do you organize a dojo?
This manual explains what a dojo is and gives you practical tips for organizing a dojo.
You will also find a list of websites, apps or software with which you can learn to program.
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Input and output devices: Lesson preparation
Lesson preparation for a micro lesson on the major input and output devices associated with the computer:
- keyboard,
- mouse,
- printer,
- display screen,
- USB stick.
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Think before you post: Teaching package
Think before you post! refers to protecting your personal data as well as preventing cyberbullying. You will notice that the conversation and exchange are central to every method. By working together and reflecting, young people learn from each other …
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Gaming and game addiction
Quiz about gaming and game addiction.
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Interactive exercise (18)Teacher -
Experience bed: Inspiration sheet
With this project we want to realize an experience bed for residential care center De Kleine Kasteeltjes using modern technology to stimulate the senses of elderly people with dementia. We thereby increase the well-being of the target group and …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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