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Awel: What do young people talk about with an anonymous listening line?
Press release about Awel's annual research, which identifies what is going on in children and young people based on anonymized conversation reports.
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Dutch language stimulation outside school: Inspiration guide
Children and young people who strengthen their Dutch outside of school increase their chances in society. We can use the relaxing and creative potential of language in care and leisure activities. By using Dutch in different contexts and …
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Get started: Toolbox
The GET STARTED box is a free toolbox with a wide range of application tools. Using these application tools, young people get to know themselves better, become more resilient and are better prepared for the labor market.
Which tools can you discover …
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Stimulation in the classroom: Tips
A list of tools that can be used for overstimulation.
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Energy backpack
Are there energy guzzlers at your school? Let your students go on a scavenger hunt to investigate the standby consumption, lighting or heating in the classroom. Your students can use the measuring instruments in the backpack to examine the …
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Preventive work on social-emotional development and well-being: Handbook
With this guide, Trimbos offers teachers inspiration and concrete tools to make a preventive contribution within the classroom and within the school to the social-emotional development and well-being of their students, but also to their …
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Lucky suitcase
The Happiness Suitcase, actually a happiness (bicycle) bag, is packed with material and inspiration that you can easily use in your classroom if you want to work on feelings and happiness.
Children who feel good about themselves have energy, zest …
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A look at ADHD through executive functions and motivation
An article from Education Community about the interaction between executive functioning and motivation. After reading the article you will better understand where the behavior of a student with ADHD comes from and how you can deal with it.
In …
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Drinks case with sugar play
The drinks case consists of a script and the sugar game. The purpose of
the game is to increase the knowledge and skills to become more aware
choosing healthy drinks. The students check how much sugar is in the drinks.Translated by
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Teeth game
Informative goose game with five categories of fifteen questions each:
- the dentist,
- power supply,
- keep your mouth healthy,
- tidbits,
- do-assignments.
The game has a children's version (from 6 years) and an adult version (12+).
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Justin Beaver: VR on climate change
Justin Beaver is an interactive VR film where students can experience the changes caused by global warming and pollution from the eyes of a beaver.
In this article you will be taken into the story of Alexandra Sierra, who designed Justin Beaver .
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Grooming is punishable: Online feelings, dangers and boundaries
Child Grooming is the luring of children via social media with a sexual intent. The groomer or cyber decoy first tries to gain trust and then abuses it.
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