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Length measurements: Exercises
Excel file with which students can independently practice filling in and reading the length measurements in the table.
The students receive automatic feedback on the Assignments tabs. The Task tab does not provide automatic feedback and can be …
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The value of a digit in a number
Students write down the value of the digit 5 (thousandths, hundredths, tenths, ones, tens, hundreds or thousands) under each number.
The exercise is self-correcting. If students give an incorrect answer, the answer box turns red. If they answer …
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European Citizenship Common Education Program for Integrated Europe: Erasmus+ project
European Citizenship Common Education Program for Integrated Europe is an Erasmus+ project. The project delivered a handbook for teachers to integrate into their teaching curriculum, the project also designed a mobile app to aim to provide EU …
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Oktoberfoor: Counting on the fair
Bundle about the fair in which the following basic arithmetic skills are discussed:
- opening hours,
- Prices,
- convert recipes,
- make a shopping list.
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Making a video with the Clips app: Step-by-step plan
Clips is an app that allows you to make fun videos. On the one hand, it has very simple controls and on the other hand, it has amazing effects that you can add to your video. You can film directly in the app and/or use pre-recorded images. You can …
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Draw quadrilaterals, cube and beam with GeoGebra
Exercise with GeoGebra on drawing quadrilaterals with given coordinates and on drawing a cube and a beam in perspective.
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GeoGebra: Introductory Exercise
An introductory exercise to get to know the GeoGebra program in a creative way.
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A bird's eye view: Lesson idea
The students start from aerial photographs and convert their observations into a floor plan or 3D representation. Scale, bird's eye view ... are discussed.
As an extra: how do you make a blueprint?
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How do I make a fish out of my photo?: Roadmap
In a step-by-step plan, you and your students will learn how to make a fish from your photo via the free app PICSART. This is how you create your own aquarium.
Be inspired to apply variants in other lessons.
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Graphic programming: Scratch
A detailed exercise in which Scratch is used as the graphic programming language.
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Fun informatics tools: Choice assignment
The pupils may explore a number of computer tools during a number of teaching hours. They choose what they do themselves and get online manuals through Smartschool so that they can work independently.
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Game or codes Programming via code.org
A simple guide to go with coding to work in the classroom. All programming games described in this manual can be found at code.org .
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