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VR Welding: Manual for VR application
In this contribution you will find a manual for the VR application VR Welding. This app was developed as part of an InnoVET project with support from the Flemish Government.
VR Welding has two goals:
- teach instructions for the basic steps of welding, …
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Safety on the machine: InnoVET project
The Safety at the Machine project was realized in the context of the InnoVET project call for the academic year 2022-2023.
Richtpunt Campus Hamme has initiated this innovative project and focuses on improving safety training within various fields, …
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MUCE: Museum visit
Google document with assignment for a museum visit to MUCE.
In addition, there is a spreadsheet with sections for a visit to the MUCE museum.
You can use both documents during a trip to the MUCE museum.
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Art Auction: Teaching Package
This teaching package is based on the master thesis : Towards an integrated approach to the subject MEAV of Free Dries . It is an example of how the three components of MEAV can be integrated in a lesson.
If teachers are not familiar with all three …
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Starting with innovation in technical and vocational education: Inspiration guide
Do you work in a technical or vocational school and do you have an interesting innovative idea to improve the world of education and the labor market for yourself and your students?
Would you like to pour this into a project but don't know where to …
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Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
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VR App Column Drill: Demo Video
Demo video for the realized VR App Column drill. This is part of the InnoVET project of 20-21. The video is not intended as a useful educational film, but shows the operation once you are in the app with the VR glasses on your head. Hence the …
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Students imagining the past: A guide for teachers
Testing whether your students have really understood the subject matter, it does not always have to be by means of a written test. Knowledge can just as well be depicted and tested in a drawing, drama or creative writing assignment. Tessa de Leur …
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Augmented Reality: COSMO research
Spatial AR from the COSMO study is briefly introduced here to give a first impression of what this means and how we use it.
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
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Making a board game: Teamwork
Make a party game.
This is a group work for 3 or 4 students.
Together the students develop a game that is later played by students of the first year during the history lesson.
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