-
Waste, stop the invasion?: Mobile Exhibition
If the current trend of waste generation continues into the future, it would lead to a major disaster. Waste production is predicted to increase by as much as 70%, from two billion tons today to 3.4 billion tons in 2050.
This exhibition examines …
Translated by
Tangible material -
VEXcode VR - Hour of Code: Cleaning up coral reefs
In this activity, students program the VR Ocean Cleaning Robot to collect and remove as much debris as possible from the bottom of the Mangrove Reef. Because the VR robot is equipped with batteries that only last a few minutes, the students are …
Translated by
Website -
ecoCEO: Online game and teaching material about circular economy
EcoCEO is an educational game that introduces students to the circular economy.
The aim of the ecoCEO game is to inform students about the challenges that arise in terms of availability and finiteness of raw materials, and about the possible solutions …
Translated by
Website (4) -
Climate at school
Climate Education is an enlightening website that helps children and young people understand the challenges of climate change and take action! The most important information about climate change is clearly bundled and tailor-made. Teachers have …
Translated by
Website (13) -
My 2050: Simulate your scenario for a low-carbon society by 2050
The service Climate Change Federal Government has launched in collaboration with WWF, an educational tool. With My 2050 students can simulate their own scenario for a low-carbon society by 2050.
We all know that our society is enormous challenges …
Translated by
Interactive exercise (5) -
Scientix: European network for science education
Scientix is an engaged community for scientific education in Europe. They aim to promote collaboration between STEM educators, education researchers and policy makers, with the aim of inspiring students to pursue careers in science, technology, …
Translated by
Website (3)