ICT-eindtermen in het lager onderwijs
Gebruiken jouw leerlingen een computer, tablet of Chromebook in de klas? Werken ze op een veilige manier? En leren ze er wat van?
Sinds 1 september 2007 staat vast wat elke leraar via ICT moet nastreven of bereiken in de klas. Er werden tien eindtermen en ontwikkelingsdoelen opgesteld, de eerste acht voor de leerlingen van het basisonderwijs en van het buitengewoon basisonderwijs (type 1, 2, 7 en 8). Je vindt hier de leermiddelen waarmee je werkt aan één of meer ICT-eindtermen voor het basisonderwijs. Hieronder kan je leermiddelen zoeken per eindterm.
Vanaf 1 september 2019 gaan de nieuwe ICT-eindtermen van start voor de eerste graad secundair onderwijs. De eerste acht eindtermen gelden nog steeds voor het lager onderwijs. Werk jij met de nieuwe ICT-eindtermen? Neem dan een kijkje op deze KlasCementpagina over de digitale competenties.
De in 2007 vastgelegde ICT-eindtermen die nog steeds gelden voor het lager onderwijs zijn:
- De leerlingen hebben een positieve houding tegenover ICT en zijn bereid ICT te gebruiken om hen te ondersteunen bij het leren.
- De leerlingen gebruiken ICT op een veilige, verantwoorde en doelmatige manier.
- De leerlingen kunnen zelfstandig oefenen in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen zelfstandig leren in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen ICT gebruiken om eigen ideeën creatief vorm te geven.
- De leerlingen kunnen met behulp van ICT voor hen bestemde digitale informatie opzoeken, verwerken en bewaren.
- De leerlingen kunnen ICT gebruiken bij het voorstellen van informatie aan anderen.
- De leerlingen kunnen ICT gebruiken om op een veilige, verantwoorde en doelmatige manier te communiceren.
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Manual and assignment cards ScratchJr
A manual and six commands for ScratchJr. At the end there is also a test with rubrics to evaluate.
Get your students thinking and come up with additional exercises.
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Starfall: Educational games
Starfall is an English-language learning platform with interactive language and math games where children learn through play. Some educational games are free, to play others you need to create an account.
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Code Karts: Step-by-step plan
The step-by-step plan for Code Karts makes it possible to get started with the app independently.
Code Karts introduces you to pre-programming through a series of logic
puzzles presented as a race track. The goal is to find the programming blocks with …Translated by
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Learn to count to 10
Learning to count is fun. This tool makes counting even more fun. Show the number image, quantity or word.
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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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Archaeologist dinosaur game
With the Archeologist app you can let preschoolers do puzzles, color, dig up bones and let dinosaurs walk through the classroom. You do this with the help of augmented reality.
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Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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Living programming: Logical and mathematical thinking
With living programming you can work on computational thinking, logical and algorithmic thinking in a simple and playful way.
Our website contains a lesson sheet, a manual and materials to get started immediately in the first and third year of …
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ICT Juffie: Tips and downloadable material about ICT in the classroom
On the ICT Juffie site, Miss Chantal collects teaching ideas about ICT in the classroom. Be inspired by the combination of ICT with different subjects, themes and goals. You will also find free downloadable teaching materials and detailed lesson …
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Gynzy: Time to teach
Gynzy offers Interactive software to improve the use of your IWB. You will find educational tools and games for the interactive whiteboard. There is adaptive processing for your students to practice at their own level.
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Motivating students to learn a language
Do you know it? Students who are timid or anxious to speak in front of the class. How can we help these students?
This is possible through the use of technology such as the iPad.
The goal is not to use an iPad, but how do we encourage students to …
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