ICT-eindtermen in het lager onderwijs
Gebruiken jouw leerlingen een computer, tablet of Chromebook in de klas? Werken ze op een veilige manier? En leren ze er wat van?
Sinds 1 september 2007 staat vast wat elke leraar via ICT moet nastreven of bereiken in de klas. Er werden tien eindtermen en ontwikkelingsdoelen opgesteld, de eerste acht voor de leerlingen van het basisonderwijs en van het buitengewoon basisonderwijs (type 1, 2, 7 en 8). Je vindt hier de leermiddelen waarmee je werkt aan één of meer ICT-eindtermen voor het basisonderwijs. Hieronder kan je leermiddelen zoeken per eindterm.
Vanaf 1 september 2019 gaan de nieuwe ICT-eindtermen van start voor de eerste graad secundair onderwijs. De eerste acht eindtermen gelden nog steeds voor het lager onderwijs. Werk jij met de nieuwe ICT-eindtermen? Neem dan een kijkje op deze KlasCementpagina over de digitale competenties.
De in 2007 vastgelegde ICT-eindtermen die nog steeds gelden voor het lager onderwijs zijn:
- De leerlingen hebben een positieve houding tegenover ICT en zijn bereid ICT te gebruiken om hen te ondersteunen bij het leren.
- De leerlingen gebruiken ICT op een veilige, verantwoorde en doelmatige manier.
- De leerlingen kunnen zelfstandig oefenen in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen zelfstandig leren in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen ICT gebruiken om eigen ideeën creatief vorm te geven.
- De leerlingen kunnen met behulp van ICT voor hen bestemde digitale informatie opzoeken, verwerken en bewaren.
- De leerlingen kunnen ICT gebruiken bij het voorstellen van informatie aan anderen.
- De leerlingen kunnen ICT gebruiken om op een veilige, verantwoorde en doelmatige manier te communiceren.
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Emailing and Email Etiquette: Course
Course on how to correctly compose and send e-mail where students must take into account the guidelines of netiquette. The most important guidelines can be found on a poster that you can hang up in the classroom.
The following objectives are covered …
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Explore OctoStudio: All kinds of ideas
Here is a collection of ideas for creating and coding using OctoStudio. Discover different ways to combine code with everyday materials as tools. Some are full-fledged projects, others are little sparks to spark your own coding creativity.
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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MicroBlocks: Learning to program
MicroBlocks is a free, Scratch-like programming language for learning to work with educational microcontroller boards such as the Micro:bit, Adafruit Circuit Playground Express and many others. MicroBlocks is a live programming system.
Click on a …
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Playground AI: Online AI image generator
Playground AI is an online AI image generator that allows you to generate new images or edit existing images using textual clues or prompts and artificial intelligence.
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Dr. Decorating panda Christmas tree: Augmented Reality
Decorate your Christmas tree and place it in your classroom or room using augmented reality.
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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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Designing with Canva: Basic course
Canva is an online graphic design program with a wide variety of templates, images, text styles and colors to help you create creative designs such as flyers, cards, posters...
In this course students learn:
- create an account in Canva with their …
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STEMpedia Education: Teaching materials and projects for STEM
STEMpedia helps students and teachers learn about artificial intelligence, machine learning, Python and robotics in an interactive way. The website bundles a large amount of projects and learning resources about coding and STEM-related topics. …
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Gamma: Creating presentations with artificial intelligence
Artificial intelligence can be of help to teachers and students. With Gamma you can create presentations in no time.
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Check your response: Poster
A class discussion about online behavior and netiquette? You can get started right away with the six questions on this poster. Follow the questions and it will soon become clear whether a response is appropriate.
A positive answer to all questions? …
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