ICT-eindtermen in het lager onderwijs
Gebruiken jouw leerlingen een computer, tablet of Chromebook in de klas? Werken ze op een veilige manier? En leren ze er wat van?
Sinds 1 september 2007 staat vast wat elke leraar via ICT moet nastreven of bereiken in de klas. Er werden tien eindtermen en ontwikkelingsdoelen opgesteld, de eerste acht voor de leerlingen van het basisonderwijs en van het buitengewoon basisonderwijs (type 1, 2, 7 en 8). Je vindt hier de leermiddelen waarmee je werkt aan één of meer ICT-eindtermen voor het basisonderwijs. Hieronder kan je leermiddelen zoeken per eindterm.
Vanaf 1 september 2019 gaan de nieuwe ICT-eindtermen van start voor de eerste graad secundair onderwijs. De eerste acht eindtermen gelden nog steeds voor het lager onderwijs. Werk jij met de nieuwe ICT-eindtermen? Neem dan een kijkje op deze KlasCementpagina over de digitale competenties.
De in 2007 vastgelegde ICT-eindtermen die nog steeds gelden voor het lager onderwijs zijn:
- De leerlingen hebben een positieve houding tegenover ICT en zijn bereid ICT te gebruiken om hen te ondersteunen bij het leren.
- De leerlingen gebruiken ICT op een veilige, verantwoorde en doelmatige manier.
- De leerlingen kunnen zelfstandig oefenen in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen zelfstandig leren in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen ICT gebruiken om eigen ideeën creatief vorm te geven.
- De leerlingen kunnen met behulp van ICT voor hen bestemde digitale informatie opzoeken, verwerken en bewaren.
- De leerlingen kunnen ICT gebruiken bij het voorstellen van informatie aan anderen.
- De leerlingen kunnen ICT gebruiken om op een veilige, verantwoorde en doelmatige manier te communiceren.
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Code City: Coding Lessons
Coding and computational thinking are the skills of the future. By coding, children learn to understand the digital world better. They learn to think logically, gain better spatial insight and solve problems. A good dose of creativity comes in …
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Emailing and Email Etiquette: Course
Course on how to correctly compose and send e-mail where students must take into account the guidelines of netiquette. The most important guidelines can be found on a poster that you can hang up in the classroom.
The following objectives are covered …
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Explore OctoStudio: All kinds of ideas
Here is a collection of ideas for creating and coding using OctoStudio. Discover different ways to combine code with everyday materials as tools. Some are full-fledged projects, others are little sparks to spark your own coding creativity.
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Micro:bit: Work Bundle
The Micro:bit is a fantastic educational tool, specially designed to teach children the basics of programming in an interactive and engaging way. With a series of nine varied projects, this Micro:bit work bundle provides a practical and engaging …
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Freepik Pikaso: Creating images with AI
This tool allows you to create images using artificial intelligence. You decide how much AI assistance you need.
Pikaso allows you to visualize and sketch any image you want through its sketch to image feature. As you draw, the AI transforms your …
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DeCheckers: Fact checks collection site
DeCheckers wants to help people find their way between fact and fiction or between evidence and rumor in the digital world by bundling and making available qualitative fact checks. We encourage our students to keep an eye out for fake news, deep …
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Learn Morse Code: Gboard
This trainer makes learning Morse code more fun and encourages you to persevere. First install Gboard. Then you can start learning.
This experiment is part of a larger project to support Morse code for accessible communications.
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Brush Ninja: Digital Creativity
Brush Ninja offers creative online tools. This is how you can create online works of art in no time:
- animated gifs ;
- draw and paint online ;
- code a work of art ;
- emoji art;
- photo collages ;
- a comic strip.
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Picture Book Maker: Create and publish your own children's book online
With Picture Book Maker from Culture Street you can create and publish your own children's book. You choose from different backgrounds, characters and objects to shape your story. You can also add text and give your book a title and an author. …
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The owl Boo: Educational computer games and apps
The owl Boo collects educational computer games and apps.
It is a fun way to teach young children how to use a computer, tablet or smartphone through stimulating games. This way you work on media skills.There is a free app with all the games of …
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Learn to program with Mind+
Mind+ is a programming tool that allows you to program an application by dragging and clicking coding blocks. Mind+ has countless tutorials, example projects and a large community for learning to program.
Mind+ supports a wide range of hardware, such …
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Step-by-step plan for Google Forms
Have students create a form independently using Google Forms. This step-by-step plan helps them to carry out the assignment step by step.
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