ICT-eindtermen in het lager onderwijs
Gebruiken jouw leerlingen een computer, tablet of Chromebook in de klas? Werken ze op een veilige manier? En leren ze er wat van?
Sinds 1 september 2007 staat vast wat elke leraar via ICT moet nastreven of bereiken in de klas. Er werden tien eindtermen en ontwikkelingsdoelen opgesteld, de eerste acht voor de leerlingen van het basisonderwijs en van het buitengewoon basisonderwijs (type 1, 2, 7 en 8). Je vindt hier de leermiddelen waarmee je werkt aan één of meer ICT-eindtermen voor het basisonderwijs. Hieronder kan je leermiddelen zoeken per eindterm.
Vanaf 1 september 2019 gaan de nieuwe ICT-eindtermen van start voor de eerste graad secundair onderwijs. De eerste acht eindtermen gelden nog steeds voor het lager onderwijs. Werk jij met de nieuwe ICT-eindtermen? Neem dan een kijkje op deze KlasCementpagina over de digitale competenties.
De in 2007 vastgelegde ICT-eindtermen die nog steeds gelden voor het lager onderwijs zijn:
- De leerlingen hebben een positieve houding tegenover ICT en zijn bereid ICT te gebruiken om hen te ondersteunen bij het leren.
- De leerlingen gebruiken ICT op een veilige, verantwoorde en doelmatige manier.
- De leerlingen kunnen zelfstandig oefenen in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen zelfstandig leren in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen ICT gebruiken om eigen ideeën creatief vorm te geven.
- De leerlingen kunnen met behulp van ICT voor hen bestemde digitale informatie opzoeken, verwerken en bewaren.
- De leerlingen kunnen ICT gebruiken bij het voorstellen van informatie aan anderen.
- De leerlingen kunnen ICT gebruiken om op een veilige, verantwoorde en doelmatige manier te communiceren.
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Online learning platform: Arduino
The Arduino is a popular microcontroller with unprecedented possibilities. Hardware and software specially developed for novice developers and anyone interested in creating interactive projects or an automated environment. Arduino allows you to …
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Getting started with digital storytelling: Guidance
The guideline Getting started with Digital Storytelling: a strengthening methodology for the integration of vulnerable target groups is a practical manual for working with a group on strengthening 21st century skills. Not only digital skills, …
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Getting started with Kahoot: Step-by-step plan
This step-by-step plan will teach you how to use Kahoot!:
- create an account;
- compose a quiz;
- plays a quiz.
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Miro: Online whiteboard
With Miro you can:
- online collaboration;
- drawings, texts, videos, Google Docs ... share.
Miro works smoothly in the browser, but also has apps for just about every platform.
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Taking a screenshot in PowerPoint: Guide
This support page explains step by step how you can add screen recordings to a presentation with PowerPoint 2016. This function is already available with Office 2013.
Thanks to this function you can guide students through an existing presentation. On …
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Microsoft Sway
Sway is a presentation program that is part of the Microsoft Office family. With Sway you can combine text and media into a presentation that can be viewed with a web browser or phone.
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Google Classroom: Manual
Google Classroom is an online tool to provide materials, tasks, and tests to your students. The tool offers the possibility to connect various other applications (Bookwidgets, Quizlet, etc.) in addition to other Google services.
This is a …
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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Computational Thinking: Podcast
Since 1 September 2019, computational thinking has been explicitly included in the new attainment targets for the first stage of secondary education. This is not illogical when you consider how digital technology is woven into our daily …
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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Google Edu: Google Expeditions
On this Google site you will find support for education.
- Google Expeditions provides guided tours for teachers, with ready-to-use texts. The teacher sees on his tablet what the students are looking at and can (like for example with Nearpod) send the …
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Quiz in class or individually with Quizalize
Quizalize is an online tool that allows you to create interactive quizzes. You can have them play with the whole class at the same time or by students individually. As a teacher you gain insights into the answers of the students. The tool is very …
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