ICT-eindtermen in het lager onderwijs
Gebruiken jouw leerlingen een computer, tablet of Chromebook in de klas? Werken ze op een veilige manier? En leren ze er wat van?
Sinds 1 september 2007 staat vast wat elke leraar via ICT moet nastreven of bereiken in de klas. Er werden tien eindtermen en ontwikkelingsdoelen opgesteld, de eerste acht voor de leerlingen van het basisonderwijs en van het buitengewoon basisonderwijs (type 1, 2, 7 en 8). Je vindt hier de leermiddelen waarmee je werkt aan één of meer ICT-eindtermen voor het basisonderwijs. Hieronder kan je leermiddelen zoeken per eindterm.
Vanaf 1 september 2019 gaan de nieuwe ICT-eindtermen van start voor de eerste graad secundair onderwijs. De eerste acht eindtermen gelden nog steeds voor het lager onderwijs. Werk jij met de nieuwe ICT-eindtermen? Neem dan een kijkje op deze KlasCementpagina over de digitale competenties.
De in 2007 vastgelegde ICT-eindtermen die nog steeds gelden voor het lager onderwijs zijn:
- De leerlingen hebben een positieve houding tegenover ICT en zijn bereid ICT te gebruiken om hen te ondersteunen bij het leren.
- De leerlingen gebruiken ICT op een veilige, verantwoorde en doelmatige manier.
- De leerlingen kunnen zelfstandig oefenen in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen zelfstandig leren in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen ICT gebruiken om eigen ideeën creatief vorm te geven.
- De leerlingen kunnen met behulp van ICT voor hen bestemde digitale informatie opzoeken, verwerken en bewaren.
- De leerlingen kunnen ICT gebruiken bij het voorstellen van informatie aan anderen.
- De leerlingen kunnen ICT gebruiken om op een veilige, verantwoorde en doelmatige manier te communiceren.
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Learn to program with Mind+
Mind+ is a programming tool that allows you to program an application by dragging and clicking coding blocks. Mind+ has countless tutorials, example projects and a large community for learning to program.
Mind+ supports a wide range of hardware, such …
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Teach your child to program with Scratch! -Roadbear Studios
Programming for children, a hot topic. Many parents would like their child to take some sort of programming course. Programming classes for children are springing up like mushrooms.
The first studies into whether all programming lessons …
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Coding Park: Learning to program
Coding Park is a coding platform where students learn to code and think computationally. Visual blocks or Python are used. You can get started right away in the free programming environment. If you, as a parent or teacher, want to monitor the …
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GIF creator
Create your own animations and save it as a gif file.
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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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STEMpedia Education: Teaching materials and projects for STEM
STEMpedia helps students and teachers learn about artificial intelligence, machine learning, Python and robotics in an interactive way. The website bundles a large amount of projects and learning resources about coding and STEM-related topics. …
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Open Roberta: Programming Tool
Open Roberta is an online application that allows users to program robots and microcontrollers. The script can be built with blocks or with code. You can also view the configuration of your device and perform a digital simulation.
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WebTinq: Building websites
WebTinq is an online HTML editor for kids. Students can use it to build and publish web pages. A handy website editor to explain to students with real code in html, css or js with folder structure, without advertising.
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Coding with Chrome: Extension
Coding with Chrome is an extension that teaches you how to code and program in the Chrome browser. The extension provides you with a user-friendly educational coding environment (IDE) that you can even use offline.
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Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
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Amai!: Card game artificial intelligence
Be the first to try to build a smart AI solution such as a smart refrigerator, a nutrition coach or a waste sorting aid. You do that by collecting the right cards. And make sure your system doesn't crash!
The game is simple with simple rules and is …
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How artificially intelligent can your environment become?: Poster
You can use this poster series to think with your class about the possibilities of artificial intelligence in a classroom, at home, on the street, or in a healthcare institution.
Indicate on the poster what can be automated, and what certainly cannot. …
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Downloadable resource