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Lesson sheet assignment cards: Mbot
Chips to use with the mbot in your class. Students can work independently with the chips.
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Programming with Scratch: Introduction
Worksheet that introduces students to programming in Scratch. They learn, among other things:
- know the different parts of Scratch;
- working with sprites ;
- program sprites to move, speak, or change their appearance;
- change background;
- add sound.
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Scratch: Mission tokens
Students can work independently with these Scratch assignment tiles.
They make a catch game, animate their name, make up a story, ...
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Step-by-step plans for Scratch
I reworked Scratch's earlier roadmaps. Now you can use them again with the new version of Scratch.
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Step-by-step plan at Blockly games
You learn step-by-step programming on the Blockly website.
For the games of the maze and the turtle I made a step-by-step plan with solutions per level.
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Programming: Roby is picking flowers
Roby is a variant on already existing material. Roby has to pick all the flowers and put them in the vase. The player must map the way for this by using the arrows to the left, right and forward. Roby is a preparation for programming.
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Programming exercises
Do you want to work with Arduino, Makey Makey, Micro: bit or Scratch? These exercises from CoderDojo help children to playfully program. The material is subdivided into starter, advanced and expert. The solutions are available.
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Game or codes Programming via code.org
A simple guide to go with coding to work in the classroom. All programming games described in this manual can be found at code.org .
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Code Kids Week: Magazine about programming
Magazine program with various articles.
The following topics will be discussed:
- Create a luminous robot with an LED, a battery and aluminum foil,
- do puzzles,
- virtual reality and augmented reality,
- an interview with a teenager who learned to …
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Programming Music Droid: Roadmap
Simple steps to learn programming with the Music app Droid. The roadmap provides more information about the capabilities of the different buttons.
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Animation program Pivot: Step-by-step plan
With this step-by-step plan the student can work independently with Pivot, a simple and free animation program in which a puppet plays the leading role. You can make the doll move through simple actions.
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Catching mice: Making a game with Scratch
This booklet will get you started with programming with Scratch. With this assignment the cat has to catch mice. It is a technique that can be used in many other games.
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