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Educational Design: Teaching materials for digital literacy
Useful, practical teaching materials focused on technology and digital literacy: Bee-Bot, Ozobot, Pro-Bot, Loti-Bot. By linking digital literacy to other subject areas, such as arithmetic, reading, spelling or world orientation, educational goals …
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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TechnoDiscovery: STEM learning and discovery center
In the TechnoDiscovery learning and discovery center, primary school students and teachers can experiment with different materials and techniques. The '7 worlds of technology' are central here.
You can schedule a visit to the technology school via …
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Coloring Chickens: Interactive PowerPoint
An interactive PowerPoint where preschoolers have to discover the correct colored chicken based on color and shape.
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Manual and assignment cards ScratchJr
A manual and six commands for ScratchJr. At the end there is also a test with rubrics to evaluate.
Get your students thinking and come up with additional exercises.
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Getting started with the micro:bit in your STEM projects: Course
The micro:bit is a mini computer, designed at the initiative of the BBC and intended to teach children the basics of programming. The advantage of the micro:bit is that you can start programming in an accessible way and you immediately see …
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Coding with ZIMjs: Code examples and applications
In this contribution you will find some examples of applications that you can use in ZIMjs to develop your creative ideas using code.
ZIM is a general purpose Canvas Framework with JavaScript that allows anyone from beginners to professionals to learn …
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Nonogram: Introduction to the thinking puzzle
A nonogram is a logical puzzle in which squares in a grid are either colored in or marked with an X. The solution is a drawing of colored blocks or pixels.
This bundle shows step by step what your students should pay attention to when trying to solve …
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Preschool apps: Explanation and step-by-step plans
For each app you will receive an overview with some more information:
- Kid'i (games and animations),
- Puzzle Box (puzzles),
- Colors and shapes,
- Tiny Tap (games and assignments),
- Code Karts (programming),
- Coding Safari (computational thinking), …
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Code Karts: Step-by-step plan
The step-by-step plan for Code Karts makes it possible to get started with the app independently.
Code Karts introduces you to pre-programming through a series of logic
puzzles presented as a race track. The goal is to find the programming blocks with …Translated by
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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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Science & technology: Zwijsen Academy
Jacotte Brokken will start the day with an inspiring lecture about science, while Nicholas Arnst will end the day with a magical performance.
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