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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Tangible material -
Arcade: Game Console Operation
In Arcade , students explore how game consoles work by looking at evolution and discovering how the data processing process is performed by the hardware. They are introduced to bits and bytes and do extensive research into image processing in …
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PXL University of Applied Sciences: Offer for schools
Schools can contact Hogeschool PXL with a lot of questions. From information about workshops for students, further training for teachers, study choice guidance in the form of information sessions, open lesson days or trial days to organizing a …
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AnnouncementAdministrative staff -
PlugNPlay the Future: STEAM at school
How can you use technology creatively for the future? During this workshop we challenge students to prototype innovative solutions with a PlugNPlay toolbox of sensors and the online platform plugnplay.gluon.be. We hereby introduce young people to …
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Announcement -
Mobile phone collection campaign
Sign up for a mobile phone collection campaign and win free ICT material.
Did you know ...
- a mobile phone travels an average of 4 times around the world during production;
- 99% of the parts of a mobile phone are recyclable by Recupel;
- 47 mobile phones …
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Announcement (5) -
Visual Basic: Programming for beginners
An almost 500-page book, with which everyone will be able to learn how to program in Visual Basic in a short time. The programming language is explained in a simple way on the basis of various examples. The book is written in Dutch.
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Tangible materialOrganisation, company, NPO -
In Science, Mathematics, Technology: Practical Literature Study
In this practical literature study, the authors are looking for educational approaches that stimulate the interest, motivation, curiosity and self-confidence of girls and boys (8-16 years) for science, engineering and mathematics and which have a …
Tangible materialOrganisation, company, NPO -
Does your screen also leave traces?: Curriculum
With the introduction of the final objectives ICT in primary education and the first stage of secondary education, an increasing use of screens in the classroom and school environment is indispensable. With computers, tablets, digital lesson boards, …
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Tangible material (8)Organisation, company, NPO