-
Social robot: Learning path
This learning path helps you as a teacher to prepare the STEM project 'Social robot'. In this project, students design, program and build a social robot that must meet certain (self-selected) criteria. A bonus to this learning process is the …
Translated by
till
Training or activity -
Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
Translated by
Downloadable resource (3) -
Screen Time: Audiovisual teaching materials
In this collection you will find audio and video for a lesson about screen time. The editors of Het Archief voor Onderwijs searched for striking visual material and clipped fragments to bring this subject to the classroom. Use the collection to …
Translated by
Video -
EDUbox cyber security: Interactive video
You can follow the interactive video about cybersecurity individually and at a time of your choosing. Journalist Tim Verheyden takes you along to learn about digital security in an interactive way.
Translated by
Interactive exercise -
Fact Checkers: Lesson Package
Not all information that appears online is always correct, or equally reliable. What is disinformation? How do you recognize it? What are reliable sources? How do social media algorithms work? How do you learn to fact check messages and images? …
Translated by
Downloadable resource -
Become a WaterWise class or school: Traject
Become a WaterWise class or school from September 2024. Take up the challenge together to teach students to make sustainable choices and thus reduce their water footprint at school in terms of food, clothing, paper, direct water... This is how we …
Translated by
till
Training or activity -
PlugNPlay the Future: STEAM at school
How can you use technology creatively for the future? During this workshop we challenge students to prototype innovative solutions with a PlugNPlay toolbox of sensors and the online platform plugnplay.gluon.be. We hereby introduce young people to …
Translated by
Announcement -
Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
Translated by
Training or activity -
#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
Translated by
Tangible material (6) -
Think before you post: Teaching package
Think before you post! refers to protecting your personal data as well as preventing cyberbullying. You will notice that the conversation and exchange are central to every method. By working together and reflecting, young people learn from each other …
Translated by
Downloadable resource (10) -
Online privacy: Audiovisual teaching material
In this collection you will find image and sound fragments about online privacy, together with more context and concrete teaching tips. The Internet is becoming increasingly important. Our world is becoming more and more digital. But how safe is …
Translated by
Video -
Communication and media use: Audiovisual teaching materials
In this collection you will find image and sound fragments about communication and media use, together with more context and concrete teaching tips. We are familiar with the popular social media channels such as Facebook, Instagram and Whatsapp. …
Translated by
Video