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Youth has the last word in the European elections: Infographic
Belgium opened the doors of democracy by making it possible for citizens aged 16 and over to participate in the European Elections (EE24).
Involving young people in the electoral process can bridge the gap between descriptive representations and …
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Lucifer: Teaching package
Why don't we read aloud in class more often? Get started with classics from Dutch literature. This is an innovative and accessible learning tool, specifically developed to encourage interactive reading of rich texts in the classroom.
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Intercultural school culture: Toolbox with diversity actions and methodologies
In the Intercultural school culture toolbox you will find various actions, learning contents, detailed lessons, methodologies and other teaching materials to stimulate interculturality in your classroom and in your school.
The toolbox was developed by …
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Financial literacy: Educational posters
In this learning resource you will find educational posters about financial literacy.
The Fundamentals of Financial Literacy toolkit provides a five-part framework for young people to explore the basic concepts of finance.
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#whoknowswhat, elections 2024: Educational game
In the game #whoknowswhat, elections, players look for answers about the elections and politics.
Why are there elections? What does politics have to do with my life? Who is worthy of my vote? The players themselves look for answers to these questions. …
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The language of the Koepelzaal: Political terms explained
From authority to seat distribution, these are words you don't use every day. This set of 43 cards explains many political terms clearly and clearly.
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The political landscape in Belgium: Teaching package
The BELvue has developed a visual learning tool and a series of assignments that explain:
- how Belgian political institutions work;
- which different French-speaking and Dutch-speaking political parties there are;
- how the parliamentary work is done (the …
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The European elections in the classroom: Teaching materials
Young people aged sixteen and over are obliged to vote in the European elections on June 9, 2024.
View Case4EU's didactic materials that help prepare young people for the European elections:
- the clip European citizen, who cares?;
- a working document …
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IoT (Internet of Things), smart school 20
This learning material supports a challenge of your choice that requires an IoT system. An example is an automatic greenhouse system that uses sensors and actuators for temperature and humidity.
Time commitment: This learning material can be used …
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Heat battery: STEM project
Can you reduce your energy bill at home by creating a setup that can recover the heat from spaghetti cooking water?
In this STEM project, students are challenged to design and realize a system that ensures that the large amount of heat invested in …
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Win a coding workshop for your class
The next edition of the Code Festival will take place in Brussels on Monday, October 14, 2024.
Between 10 a.m. and 12 p.m., your students can participate in the major code corner work where they are immersed in the world of computational thinking, …
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Zever in pakskes: Game about smoking
Zever in pakskes is a game about the nonsense that is spread about smoking. Young people learn in a playful way to recognize and debunk nonsense about smoking and vaping.
Not a far-fetched show, but cases, quotes and characters taken from life and …Translated by
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