-
Repair Escape Game
With the Repair Escape Game, participants are introduced to the circular economy in a playful way. By solving puzzles, analyzing error codes, using the right tools and thinking logically and out-of-the-box, participants can repair a broken speaker.
Translated by
Tangible material -
Flemish kerMOS: Environmental fair
With these educational folk games you bring seven environmental themes to your school:
- water,
- waste prevention,
- nature,
- mobility,
- energy,
- climate
- greening.
Translated by
Tangible material -
STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
Translated by
Tangible material -
The reading calendar of Everyone Reads
With this reading calendar, your next school year will be a reading party. From September to August you will find all important literary dates and reading promotion campaigns and book tips at theme days for different ages up to 18 years. An ideal …
Translated by
Tangible material -
Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
Translated by
Tangible material (5)Teacher -
The Luther brand: Book
The publishing house Atlas Contact (Olympus) presents its third edition of Frits van der Waas excellent Dutch translation (first edition: 2016; second edition: 2017) of Andrew Pettegree's valuable English-language book Brand Luther (2015).
The …
Translated by
Tangible materialTeacher -
Recognize who I am
The new field guide Recognize who I am by nature illustrator Jasper de Ruiter contains more than 57 recognition maps of plants and animals in the Netherlands. This makes naming species a lot easier.
With these accessible recognition cards you quickly …
Translated by
Tangible materialOther -
InScreen: Method example
As a teacher of visual arts, visual arts education or visual arts, are you sometimes a bit searching? How exactly do I apply the new curriculum? How do I best learn the visual aspects/building blocks? How do I evaluate or consider art? The …
Translated by
Tangible material (8)Teacher -
Circuit XL DIY case
Do you know the larger-than-life DIY case Stroomkring XL ?
This allows young people from the age of ten to independently build an oversized circuit. In this way they are introduced to symbols and diagrams, conductors and insulators and series and …
Translated by
Tangible material (3) -
Game Box Become Electrogenie
Become Electrogenie , a game box about the electrical installation in the house.
It fits in perfectly with the technology attainment targets and is guaranteed to provide a few hours of educational fun. During the game, students are familiarized with …
Translated by
Tangible material (3) -
Shock: The escape book
Shock is an exciting escape book that guides young people through the world of electricity while playing. Whoever deciphers the codes escapes and finds out if he is an electrogenius. You can order up to three copies for your classroom library. …
Translated by
Tangible material (7) -
Voice: Offer
These school brochures show you what SteM has to offer.
Translated by
Tangible material (6)