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The Wonderful Walk: Scientific treasure hunt with assignments
On this scientific treasure hunt full of fun assignments you will find science where you didn't expect it. You will discover how to measure a statue without climbing on it, how to keep your balance without falling into the Graslei, how colors work …
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GGGG: Conversation card
GGGG schedule that the student fills in to use afterwards as a guideline in a conversation.
Can be used to reflect on a problem situation.
Image source: Sclera
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Sentiment meter
A feeling meter with the following subdivisions:
- fantastic,
- Good,
- comfortable in my skin
- OK,
- lonely,
- sick,
- angry.
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Prefer reading: Reading methodology for difficult readers
Are your students interested in letters and meaning to learn to read? But is the normal reading path too bumpy?
BuBaO De Vinderij in Lokeren developed Liever Lees , a ready-to-use starter program to acquire letter knowledge and gain reading …Translated by
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Detailed social scripts (part 1)
Social scripts around different situations:
- I feel myself getting angry;
- I want to play soccer;
- I have finished my exercises;
- I have lost something;
- how can i be a friend;
- playing on the playground;
- there is a quarrel;
- ...
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Differentiation and enrichment material for the gifted: Overview
A table of materials and methods from publishers that can be used in differentiation and enrichment for cognitively strong learners.
It is stated for which subject and in which year they can be used.
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Name Change: Screen Time Screen Battle? will now be Digi toddlers and toddlers
Safe Online changes the name of the training 'Screentime-Screen Battle?' to Digi toddlers and preschoolers. This training is to strengthen parents of toddlers and preschoolers in their media education. The youngest children grow up surrounded by …
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Reflecting on (problem) situations: Thinking card
A handy overview to reflect on situations together with your student. This overview is based on the ABC and GGGG scheme.
It starts from the questions:
- Where did the problem start?
- What happened?
- How did you feel?
- What have I done?
- Was my behavior …
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Behavior card playing time
Behavior card to reward positive behavior during playing times.
The student chooses an item that he wants to work on (eg let everyone play along) and this is evaluated after the playing time.
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Question words in picto form
Icons of Sclera: what? when? Who? Where? how?
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Visualization of conversation rules
A document with agreements that the students adhere to during a conversation (storytelling, circle discussion, ...).
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Days of the week: Tickets
Cards with the days of the week to put on a timeline, for example, or to display the day structure.
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