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Is that WEIRD?: The playing cards of the board game
This app contains all the playing cards of the board game Is that weird? , a game about mental health and quality of life. Have a playful conversation with each other about what you are experiencing in your life and what you think and feel about …
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App or software (6)Teacher, Other -
PlugNPlay the Future: STEAM at school
How can you use technology creatively for the future? During this workshop we challenge students to prototype innovative solutions with a PlugNPlay toolbox of sensors and the online platform plugnplay.gluon.be. We hereby introduce young people to …
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Announcement -
Differentiation and enrichment material for the gifted: Overview
A table of materials and methods from publishers that can be used in differentiation and enrichment for cognitively strong learners.
It is stated for which subject and in which year they can be used.
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Downloadable resource (10) -
Walk with Amal: Educational Pack and Manual
With the educational package about Walk with Amal and the accompanying manual for teachers you can get started around the arrival of Amal.
In October Kleine Amal - a giant doll that personifies a Syrian refugee girl - appears in Belgium. Belgium is …Translated by
Downloadable resource (62)Organisation, company, NPO -
Handicap International: Educational offer
Talk about disabilities and inclusion? Easier said than done! Nevertheless, it is important that children engage in a conversation about this from an early age. Discover the educational offer for children and young people on this website.
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Friend Zone: Online Escape Game
In collaboration with IBM, Child Focus and Luca, Technopolis developed a unique online escape game for classes. A new social media platform and hidden IP addresses are the subject of a digital and social ordeal that reflects the world of young …
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Announcement (8) -
Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Beats, Words & Moves: Inspiration Guide
Beats, Words & Moves works with refugees to support integration. Through musical means it stimulates change, development, stabilization or acceptance on an emotional, cognitive, social or physical level.
In the Beats, Words & Moves project, …
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Announcement