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ZIM Emoji Tool: Discover the code of an emoji
Everyone knows and uses emojis. It becomes even more interesting if you explain how you can use the code of an emoji in an app.
I developed this emoji tool together with ZIMjs.com/kids. This way you can immediately copy the code to other ZIMjs …
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Making a stop-motion video: Lesson plan
The students make a stop-motion film in which they work around different body positions. They practice expressiveness in this way.
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Video games in the classroom: Lesson packages
Using video games in the classroom is an excellent way to hold students' attention and pique their curiosity. Games like Minecraft and the Discovery Tour of Assassin's Creed have already proven their worth in this area. But at least as …
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Labyrinthus: Lesson folder with the film
In this lesson folder you will find several ideas to get started in the classroom around the movie Labyrinthus .
Story
Fourteen-year-old Frikke accidentally discovers a computer game in which some of his friends have ended up. Only Frikke can free …
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Are you advertising material?: Course file 3.10
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Downloadable resource (9)Teacher -
Recognize advertising: Lesson 3.9
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Digital Balance: Teaching Idea
This teaching idea is based on the digital balance model. We make students more aware of digital balance through a number of cooperative teaching activities.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Happy Onlife: Acquiring digital skills through play
Happy Onlife, an app from the European Commission, provides parents and teachers with the educational tools to teach children to deal with the possibilities and dangers of the internet.
It is suitable for children and young people from 8 years …
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App or software (7)Other function