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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Ella, the cyber heroine: Cyber security lesson project
Ella, our cyber heroine, has an insatiable curiosity, enjoys solving problems and is extremely interested in technology. When her friends get into trouble due to a cyber hack, she immediately comes to the rescue. Discover how Ella and her friends …
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Downloadable resource (6) -
Nomophobia test: Addicted to your smartphone? - Explobots
Using this worksheet, students can take a nomophobia test to discover whether they are addicted to their smartphone or not.
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Media education training for parents: Safe Online
Media education is talking.
What is the best way for parents to deal with their children's digital lives? Media literacy is probably already intertwined in the educational project at school. By involving parents, a school can strengthen the media …
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Training or activity -
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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ArticleTeacher -
Mbomediawijs: Lessons and tools media literacy
On this Dutch website you will find lessons, educational tools and current affairs for lessons in media literacy in vocational education.
Mbomediawijs is a product of the Practoraat Mediawijsheid. The Media Literacy Practorate is aimed at developing …
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WebsiteTeacher, Other -
Basic knowledge: How does my smartphone work?
As a support person, I made these worksheets to learn how to work with a smartphone.
The bundle is very accessible and only deals with the basic actions during a very first acquaintance.
It's about symbol recognition and common apps. In addition, …
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Downloadable resource (20)Learning mentor -
Circular economy and ecodesign: Brochure
In this brochure you will find the information and content of everything that Flanders Circular has done in recent years regarding Circular Economy and Ecodesign. It contains methods for tackling your curriculum, and workshops/welding/paths that …
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Friend Zone: Online Escape Game
In collaboration with IBM, Child Focus and Luca, Technopolis developed a unique online escape game for classes. A new social media platform and hidden IP addresses are the subject of a digital and social ordeal that reflects the world of young …
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Announcement (8) -
Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Downloadable resource (47) -
Culture houses bring offer to your virtual classroom
Now that you can no longer visit a museum with your class, attend a school performance or bring a workshop to your class, culture houses come up with original solutions.
Streaming online performances, challenges around art and virtually strolling …
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Article -
SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
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Downloadable resource (8)