ICT-eindtermen in het lager onderwijs
Gebruiken jouw leerlingen een computer, tablet of Chromebook in de klas? Werken ze op een veilige manier? En leren ze er wat van?
Sinds 1 september 2007 staat vast wat elke leraar via ICT moet nastreven of bereiken in de klas. Er werden tien eindtermen en ontwikkelingsdoelen opgesteld, de eerste acht voor de leerlingen van het basisonderwijs en van het buitengewoon basisonderwijs (type 1, 2, 7 en 8). Je vindt hier de leermiddelen waarmee je werkt aan één of meer ICT-eindtermen voor het basisonderwijs. Hieronder kan je leermiddelen zoeken per eindterm.
Vanaf 1 september 2019 gaan de nieuwe ICT-eindtermen van start voor de eerste graad secundair onderwijs. De eerste acht eindtermen gelden nog steeds voor het lager onderwijs. Werk jij met de nieuwe ICT-eindtermen? Neem dan een kijkje op deze KlasCementpagina over de digitale competenties.
De in 2007 vastgelegde ICT-eindtermen die nog steeds gelden voor het lager onderwijs zijn:
- De leerlingen hebben een positieve houding tegenover ICT en zijn bereid ICT te gebruiken om hen te ondersteunen bij het leren.
- De leerlingen gebruiken ICT op een veilige, verantwoorde en doelmatige manier.
- De leerlingen kunnen zelfstandig oefenen in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen zelfstandig leren in een door ICT ondersteunde leeromgeving.
- De leerlingen kunnen ICT gebruiken om eigen ideeën creatief vorm te geven.
- De leerlingen kunnen met behulp van ICT voor hen bestemde digitale informatie opzoeken, verwerken en bewaren.
- De leerlingen kunnen ICT gebruiken bij het voorstellen van informatie aan anderen.
- De leerlingen kunnen ICT gebruiken om op een veilige, verantwoorde en doelmatige manier te communiceren.
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Create a talking figure with ZIM
Let the boy talk. Give assignments to your students or let them record an assignment themselves.
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Talkr: Let pictures talk
The Talkr app allows you to let photos speak. By importing your own or other photos, you bring the character in the photo to life, as it were.
The Talkr Live app offers the same possibilities. However, it is possible to record live. When using the app …
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SchooVR: Create your own virtual environments
Website where you can build VR environments yourself or find and use existing lessons in your own classroom.
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GVBS De Wingerd: Online practice
On the GVBS De Wingerd school website you will find a collection of websites where students can practice online. Home-made games receive a button with the school logo.
There is also a link for those who prefer to work with a tablet. The QR codes then …
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Puppet Pals: Create Animated Plays
Puppet Pals app is a magical app that will unleash everyone's creativity. Choose a place, drag the characters across the stage and record your own movie! It's that easy. Characters speak automatically when you do. They walk around at your …
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Sketch Metademolab: Animate your drawing
Sketch Metademolab helps you to animate your own drawings in a simple way. In this article, EDUzine explains it step by step.
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Motivating students to learn a language
Do you know it? Students who are timid or anxious to speak in front of the class. How can we help these students?
This is possible through the use of technology such as the iPad.
The goal is not to use an iPad, but how do we encourage students to …
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Making a video with Clips: Step-by-step plan
The students learn about thaumatrope or miracle rotation. With this you fuse two images together by putting two pictures on the front and back of a piece of paper. Attach a string to the sides of the paper and if you let the strings rotate between …
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Learning languages with Emma: App
Through this app, children can playfully learn eight different languages: Dutch, English, French, German, Spanish, Polish, Turkish and Esperanto. They can independently increase their vocabulary thematically. Supervisors take tests with the app to …
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ChatterPix Kids: Placemat
This simple step-by-step guide provides an overview of the features of the ChatterPix Kids app. Bring images, including photos, to life and give them a voice. A text of up to 30 seconds can be recorded.
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Learn the months and days in French from a native speaker: Lesfiche 5.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Understanding French with a digital "who is it?": Course file 5.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Downloadable resource (9)Teacher