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Social robot: Learning path
This learning path helps you as a teacher to prepare the STEM project 'Social robot'. In this project, students design, program and build a social robot that must meet certain (self-selected) criteria. A bonus to this learning process is the …
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Training or activityNew -
Art chat cards: Engaging in conversation through art
Our art chat cards invite you to talk to your class group based on a selection of works from the MSK collection.
Together you can talk about everyday topics such as clothing, hobbies, parties, holidays, the senses... In addition, it is a …Translated by
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Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
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Deed or Crime?: Teaching Pack
Transgressions, misdemeanors and crimes are of all times and all cultures. The weight that societies assign to these crimes varies, as does the level of punishment. Mythological, Biblical and other stories about deviant behavior and punishment are …
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Screen Time: Audiovisual teaching materials
In this collection you will find audio and video for a lesson about screen time. The editors of Het Archief voor Onderwijs searched for striking visual material and clipped fragments to bring this subject to the classroom. Use the collection to …
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EDUbox cyber security: Interactive video
You can follow the interactive video about cybersecurity individually and at a time of your choosing. Journalist Tim Verheyden takes you along to learn about digital security in an interactive way.
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Interactive exercise -
Fact Checkers: Lesson Package
Not all information that appears online is always correct, or equally reliable. What is disinformation? How do you recognize it? What are reliable sources? How do social media algorithms work? How do you learn to fact check messages and images? …
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Become a WaterWise class or school: Traject
Become a WaterWise class or school from September 2024. Take up the challenge together to teach students to make sustainable choices and thus reduce their water footprint at school in terms of food, clothing, paper, direct water... This is how we …
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Training or activity -
PlugNPlay the Future: STEAM at school
How can you use technology creatively for the future? During this workshop we challenge students to prototype innovative solutions with a PlugNPlay toolbox of sensors and the online platform plugnplay.gluon.be. We hereby introduce young people to …
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Announcement -
Diversity and racism: Reading assignment and reflection
Questions about the informative text (interview) and video from Don Bosco magazine with former football player Paul Beloy. The answers are also in this document.
In addition, questions for reflection on diversity and racism are also provided. …Translated by
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Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
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Training or activity -
#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
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Tangible material (6)