-
Finfun games: Game booklet
Game book about safe online payments and banking where you can test your knowledge.
Translated by
Tangible material -
GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
Translated by
Tangible material (3) -
Festivities and rituals: Cluedo
In this Cluedo, no one has been murdered this time, but celebrations and rituals in different philosophies are discussed.
The assignment is simple: the students must collect as many tips as possible to find out which party they have been invited to. …
Translated by
Tangible material -
Biodiversity: Video, lesson plan and game
In this video, the students discover the threats to biodiversity and the associated consequences. Miero the anteater takes the students to Berry, the polar bear, whose habitat is shrinking. Then he goes to the rainforest where the orangutans have …
Translated by
Tangible material (5) -
BabbelArt: Board game and online game about art and culture
BabbelArt is a bilingual tool to gauge the cultural motivations, thresholds, talents and interests of a group or class. In this way, group supervisors, training staff and teachers can collect valuable information to use in further projects.
…Translated by
Tangible material (4) -
Playing against bullying
Preventing bullying at school does not have to be a boring affair in which students are simply given an explanation of why bullying is bad. If you approach it in a fun and interactive way, you will get everyone involved in your story.
De Aanstokerij …
Translated by
Tangible material (5) -
Feeling good: Game about mental well-being
Feeling Well in Your Skin game ties in with the Feeling Well in Your Skin lesson from the happiness triangle lesson package.
This game is about mental well-being. The students discover how to respond to difficult situations. They learn to consciously …
Translated by
Tangible material -
Flag system on a sign: Communication about sexual (cross-border) behavior at school
The Flag System on a Sign is a conversational intervention developed to complement the Sensoa Flag System. The aim of the intervention is to promote communication about sexual (cross-border) behaviour.
From a playful design, it provides visual support …
Translated by
Tangible materialOrganisation, company, NPO -
Dutch clichés for NT2 education: Cards
Tickets for the NT2 lesson or as self-study material.
The cards contain cliché statements about the Dutch language.
With the cards you get:
- bag for the cards (while supplies last;
- discount code for an immersion course at Learn Dutch Fast (€30 for …
Translated by
Tangible material -
Jungle Web: Game about Internet use
Jungle Web is an educational game to play with the whole family. Speed, observation and knowledge of safe and responsible internet use are central to the game.
Jungle Web uses playing cards, symbols, challenges and questions to stimulate a positive …Translated by
Tangible material -
#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
Translated by
Tangible material (6) -
Kikkerbecool: Board game to practice social skills
Kikkerbecool is an exciting board game in which the players discuss different skills with each other:
- social skills,
- good manners,
- stand up for yourself,
- deal with bullying and teasing.
While the children cheerfully discuss all kinds of …
Translated by
Tangible material (3)