-
Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
Translated by
Tangible materialNew -
Later I will be queen: Help, my toddler wants to play chess and I don't know anything about it
Later I will be queen. Help! My toddler wants to play chess and I don't know anything about it is a picture book to take young children from the age of 4 into the world of chess.
This (pre)reading book consists of two parts. Part one introduces you to …
Translated by
Tangible materialTeacher, Learning mentor -
GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
Translated by
Tangible material -
Culture-sensitive pregnancy case
Vulnerable pregnant women with a migration background are at increased risk of perinatal morbidity and mortality. They have an increased chance of adverse pregnancy outcomes and health risks, and they rarely find their way in healthcare …
Translated by
Tangible material (5)Teacher -
Strong in STEM: Inspiration guide for pre-primary education
An inspirational guide about STEM, about science, technology and mathematics in kindergarten. Sterk in STEM wants to inspire everyone who works with young children and who wants to offer these young children ample and diverse development …
Translated by
Tangible materialTeacher -
Outdoor lesson cards: Loan material from De Ruigte, nature and environmental education in Ghent
In addition to lending cases, we also offer outdoor lesson cards that can inspire you to go outside for active lessons around maths, language and nature. You will find an overview of the cards on our web page.
Translated by
Tangible material -
Who helps the frog: Cooperative game that stimulates cognitive and social-emotional skills
Who helps the frog? is a wonderful cooperative game for children aged 4-8 years that makes them much wiser both cognitively and socially-emotionally. The cards are in two languages. Dutch on one side, French on the other.
TARGETS
Preschoolers and …Translated by
Tangible material -
NOMADSED: Board game
NOMADSED is a board game in which 3-6 players (or a multiple thereof) take on the role of itinerant livestock farmers. These move all year round with their herds in search of water and grass.
The object of the game is to build an animal capital …
Translated by
Tangible material -
Theme cases for primary education: Beringen Library
As a teacher you will regularly deal with themes such as bullying, well-being, farewell and mourning, learning disabilities, sustainability ...
Would you also like a ready-made package with books, brochures, lesson tips and game materials on these …Translated by
Tangible material -
Communicative language teaching in practice
How do I best approach my language lessons?
Many teachers of modern foreign languages and NT2 ask themselves this question every day. Teaching is therefore a complex assignment with a range of possible approaches. Differentiate, motivate and evaluate …
Translated by
Tangible material -
Foreign language education, from research to practice
Anyone who teaches German, English, French, Spanish or NT2 will certainly know these questions:
- How does the dynamic between knowledge and skills work? How do you stimulate automation?
- How useful is grammar? How do you determine the right dose …
Translated by
Tangible material -
Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
Translated by
Tangible material (3)