Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Robocode: Programming game
Robocode is a programming game where the aim is to develop a robot battle tank to compete against other tanks in Java. The robot battles are performed in real time and on screen.
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Discover Latin with Minecraft
Students discover the language, culture and life of the Romans through a modified Minecraft world.
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Train your own self-driving car: AI in the classroom
Self-driving vehicles capture our imagination. We see the technology appearing in various forms such as cars and buses, but also in lawnmowers, vacuum cleaners and in the workplace. When we look under the hood at AI technology, those benefits are …
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Bring the Roman Emperors back to life with AI
Artificial Intelligence has an increasing influence on our lives. From autocorrect on touchscreen keyboards to recommendations on Netflix, the posts on social media, the deliveries on Deliveroo… to the ranking on Tinder. Take your smartphone by …
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Class Friends Book in Google Docs
Teaching lesson in which students create a friend's book online. In this way they get to know each other at the beginning of the school year.
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Pimped reality: Fantasy animal
Draw a fantasy animal, a virtual reality tip and your own creative way to try it out.
A creative (corona) tip to tinker alone or together with children with materials that are available at home.
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Use of Osmo on an iPad
Last year we bought the Osmobundel at school. The target group was mainly strong preschoolers and first-grade pupils who need a challenge. Here you can read my experiences and tips ...
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Kindergarten Island: Master Dennis Kindergarten Games
Toddler Island is an app from Master Dennis. Children from 3 to 6 years old can practice preparatory reading, counting, arithmetic, number recognition and much more with this application.
Questions, assignments and menus are spoken so that children …
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Basics of programming, with adventure and without a computer: Kindergarten
In the series of tips for kleuterjuffen and -meesters we put this time messages in the picture that appeared on Kindergartens wise , a blog about research and innovation in pre-primary education. This contribution deals with the basics of …
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malaria Spot
A serious game to get more visibility on the global problem of malaria.
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Cargo-Bot: Programming with the iPad
A puzzle game that will teach a robot to move boxes. On the basis of this game, children learn the basics of coding.
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This is sand: Sand Drawings
With this app you can make sand drawings on your tablet. With your finger you sprinkle sand, so many characters appear.
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