Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Freepik Pikaso: Creating images with AI
This tool allows you to create images using artificial intelligence. You decide how much AI assistance you need.
Pikaso allows you to visualize and sketch any image you want through its sketch to image feature. As you draw, the AI transforms your …
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P5.js: JavaScript for creative coding
P5.js a JavaScript client-side library for creating graphical and interactive experiences based on core processing principles.
The platform aims to make coding accessible and inclusive for artists, designers, educators, beginners and anyone with a …
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Applying Artificial Intelligence to Images, DALL-E
The blog article explains step by step how to get started with images created by artificial intelligence.
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Working with Styles : Exercise
Exercise where students customize styles in Microsoft Word. In order to format a text, the students do not change the text themselves, but they work with the pre-made styles that they adjust according to the assignment. The focus is on adjusting …
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Book Creator: Create your own digital book
With this app, children can create their own books. You can upload photos yourself, add text, create a class and view each other's books.
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Create your own games and animations: GameLab 3
Game Lab is a programming environment where students can create exciting games and animations.
In this third part of the GameLab learning path, students will learn about using a drawing loop and delve deeper into the movements of a sprite . They …Translated by
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Create your own games or animations: GameLab 2
Game Lab is a programming environment where students can create exciting games and animations. In this second part of the GameLab , students learn to animate text in a game and delve deeper into the properties of a sprite . They conclude their …
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Create your own games and animations: GameLab 1
Game Lab is a programming environment where students can design games, animations and interactive art. The students thereby strengthen their coding knowledge.
We'll start with simple shapes and build up to more advanced sprite -based games, using the …
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StoryboardThat: Digital storytelling
With StoryboardThat you can quickly and easily create a comic or a social (comic) story.
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Get creative with Keynote: Assignment
During this assignment, students will get to work creatively with the Keynote presentation app on the iPad.
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Formulas in Excel: Exercise files
These two files can be used as a training document for practicing different formulas and functions in Microsoft Excel.
The figure file can also be used in the mathematics subject to practice on the circumference and surface of figures.
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Photopea: Online photo editing
Photopea is an online photo editor with many commonly used features such as layers, filters and masks. The photo editor can handle PhotoShop, GIMP and Sketch files. PNG, JPEG, GIF, BMP, SVG and many other photo formats are also supported.
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