Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
-
Dealing with misleading information in a media-wise manner: Group task
A guideline for students to successfully complete a group assignment on misleading information. The students investigate a form of disinformation in groups.
Translated by
Downloadable resourceNewTeacher, ICT co-ordinator -
Freepik Pikaso: Creating images with AI
This tool allows you to create images using artificial intelligence. You decide how much AI assistance you need.
Pikaso allows you to visualize and sketch any image you want through its sketch to image feature. As you draw, the AI transforms your …
Translated by
WebsiteTeacher, Other -
Picture Book Maker: Create and publish your own children's book online
With Picture Book Maker from Culture Street you can create and publish your own children's book. You choose from different backgrounds, characters and objects to shape your story. You can also add text and give your book a title and an author. …
Translated by
App or softwareTeacher, Other -
Code Angry Birds with ZIM
This contribution shows you an overview of how you can program the game Angry Birds with ZIM. You will find all the necessary information in this English article to create the finished game .
Translated by
App or softwareTeacher, ICT co-ordinator -
GIF creator
Create your own animations and save it as a gif file.
Translated by
App or softwareTeacher, ICT co-ordinator -
The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
Translated by
WebsiteTeacher, ICT co-ordinator -
Talkr: Let pictures talk
The Talkr app allows you to let photos speak. By importing your own or other photos, you bring the character in the photo to life, as it were.
The Talkr Live app offers the same possibilities. However, it is possible to record live. When using the app …
Translated by
App or softwareTeacher, ICT co-ordinator -
P5.js: JavaScript for creative coding
P5.js a JavaScript client-side library for creating graphical and interactive experiences based on core processing principles.
The platform aims to make coding accessible and inclusive for artists, designers, educators, beginners and anyone with a …
Translated by
WebsiteTeacher, ICT co-ordinator, … -
Get started with Pixilart
Pixilart is an art community for everyone. Create beautiful pixel art, share and collaborate on your designs.
Just in a few clicks and a few frames you can create a stunning animation. Pixilart's drawing and animation applications are easy to use.
Translated by
Downloadable resource (4)Teacher, Other -
The ten commandments of a good email
In this document, students will find ten commandments that a good e-mail must comply with.
Then students look at the last messages they sent to a teacher. They check whether their emails comply with the Ten Commandments.
Translated by
Downloadable resource (7)Teacher -
Applying Artificial Intelligence to Images, DALL-E
The blog article explains step by step how to get started with images created by artificial intelligence.
Translated by
ArticleTeacher -
Graph paper programming: Unplugged programming
Students program each other to draw pictures. In this way they gain an understanding of programming and they become familiar with algorithms.
Translated by
Downloadable resource (4)Teacher, Other