Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Micro:bit for teachers: Exercises and course
An introductory course to familiarize teachers with the micro:bit, a compact and easy-to-use programmable computer. During this course, participants will learn the basics of programming, experiment with input and output functions of the micro:bit, …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
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Gynzy: Time to teach
Gynzy offers Interactive software to improve the use of your IWB. You will find educational tools and games for the interactive whiteboard. There is adaptive processing for your students to practice at their own level.
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Programming with children
On this Wakelet page you will find a collection of activities, applications, information and training about programming and computational thinking with children.
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Micro:bit: Generating interest in ICT and programming
The minicomputer micro:computer is presented here. Several feasible programming projects have also been developed with downloadable teaching materials.
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Google Maps: Look up data
Worksheet with exercises on the use of Google Maps.
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LEGO Education Spike Prime exercises linked to educational network objectives
Commissioned by LEGO Education, Vives Hogeschool developed a link between the exercises from the new Spike Prime set and the objectives of the various Flemish educational networks.
With LEGO® Education SPIKE ™ Prime, youngsters can get to grips …
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Programming with Ozobot: Teaching material
On this website you will find free lessons to get started with the Ozobot. You can download the lessons for free and use them in the classroom. At each lesson there is a student card on which the assignment is explained. On the teacher card you …
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Snakes and Ladders: Getting Started with the Bee-Bot
With this game, students learn to use the Bee-Bot or Blue-Bot. They program the steps they need to take on the game board to get to the end.
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Learning to Program: Webquest
On the basis of a webquest, children learn to program with different robots and applications.
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Program hour: Programming assignments
This site contains some programming assignments that you can complete in one hour.
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