Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Code Angry Birds with ZIM
This contribution shows you an overview of how you can program the game Angry Birds with ZIM. You will find all the necessary information in this English article to create the finished game .
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I have doubts: Strengthening information literacy among internet users
Iktwijfel.be offers tools to bring certainty to doubts. You will find tips on how to search properly online, who you can ask for advice or who you can talk to about your doubts. We want to strengthen the skills of internet users and familiarize …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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Unplugged programming: Program a human
A fun and simple programming task. You don't need a computer for it.
Computers do not interpret, they perform literal tasks and instructions. Thus, a programmer must divide an existing problem into small sub-steps that are executable by the computer. …
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Computational Thinking in STEM: Python Learning Paths
Nowadays all sciences have a computational branch, scientists are increasingly using computers to advance their scientific research. By the way, they are not only exact scientists, but also human scientists.
Using our Jupyter notebooks, students …
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Building the game Space Invaders: Step-by-step Scratch
A step-by-step plan to build a game of Space Invaders with Scratch.
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Using the fill handle in Excel: Step-by-step plan
Learn how to use the fill handle in Excel step by step.
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Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
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Creating Tables and Charts in Excel: Tutorial
Based on data that students collect, they create tables and then appropriate graphs.
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Working with Chromebooks: Google Slides
We often bring PowerPoint or Google Slides or Apple Keynote. Yet being able to 'present' well is more than that!
I therefore tried to develop a package for our students that divides the process of presentation into small steps. This way you …
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School material: Bee-Bot cards for transparent mat
You can use these thirteen prints of different school materials in the transparent Bee-Botmat.
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Microsoft OneDrive: Take and save photos
Step-by-step plan to take photos from the app for OneDrive, save them in the appropriate folder and share them with the teacher.
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