Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Manual and assignment cards ScratchJr
A manual and six commands for ScratchJr. At the end there is also a test with rubrics to evaluate.
Get your students thinking and come up with additional exercises.
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Learn Arabic: Language App
This app is an educational application for children that helps them learn the principles of the Arabic language.
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Create a talking figure with ZIM
Let the boy talk. Give assignments to your students or let them record an assignment themselves.
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Starfall: Educational games
Starfall is an English-language learning platform with interactive language and math games where children learn through play. Some educational games are free, to play others you need to create an account.
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The weather: Bee-Bot cards
You can combine a speaking assignment about the weather with the Bee-Bot with these handy cards for the transparent Bee-Bot mat.
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Code Karts: Step-by-step plan
The step-by-step plan for Code Karts makes it possible to get started with the app independently.
Code Karts introduces you to pre-programming through a series of logic
puzzles presented as a race track. The goal is to find the programming blocks with …Translated by
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Learn to count to 10
Learning to count is fun. This tool makes counting even more fun. Show the number image, quantity or word.
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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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Sinterklaas tool: Writing aid
Everyone already knows that you can speak to a computer. You can also create apps that listen to what you say.
How fun is it for a young child to ask Sinterklaas via an app how to write the toys for his wish list.
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Archaeologist dinosaur game
With the Archeologist app you can let preschoolers do puzzles, color, dig up bones and let dinosaurs walk through the classroom. You do this with the help of augmented reality.
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Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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