Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
-
Dealing with misleading information in a media-wise manner: Group task
A guideline for students to successfully complete a group assignment on misleading information. The students investigate a form of disinformation in groups.
Translated by
Downloadable resourceNewTeacher, ICT co-ordinator -
Webwise.ie: Internet safety education materials
This English-language website works towards safer and better internet use with awareness and education initiatives especially for teachers, children, young people and parents. The website provides information, advice and free educational materials …
Translated by
WebsiteTeacher, Other -
Talkr: Let pictures talk
The Talkr app allows you to let photos speak. By importing your own or other photos, you bring the character in the photo to life, as it were.
The Talkr Live app offers the same possibilities. However, it is possible to record live. When using the app …
Translated by
App or softwareTeacher, ICT co-ordinator -
Entering numbers and text in Excel: Step-by-step plan
You will learn how to enter text and numbers with this step-by-step plan. The material belongs to ictwijzer .
Translated by
Downloadable resourceTeacher -
How artificially intelligent can your environment become?: Poster
You can use this poster series to think with your class about the possibilities of artificial intelligence in a classroom, at home, on the street, or in a healthcare institution.
Indicate on the poster what can be automated, and what certainly cannot. …
Translated by
Downloadable resource -
AI At School: Social robot
Dwengo's social robot is a cross-curricular STEM project for the first and second stage of secondary education. In a number of modules, students get to work designing, programming and building their own social robot.
Students think about how their …
Translated by
Website -
Friend Zone: Online Escape Game
In collaboration with IBM, Child Focus and Luca, Technopolis developed a unique online escape game for classes. A new social media platform and hidden IP addresses are the subject of a digital and social ordeal that reflects the world of young …
Translated by
Announcement (8) -
Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
Translated by
Downloadable resource (43) -
Refugees: ICT assignment
This is an ICT assignment that the students create and upload independently. The material can also be used in a different way.
The assignment consists of:
- newspaper article Refugee or migrant? with questions;
- online refugee game;
- fragments and …
Translated by
Downloadable resource (35)Teacher -
SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
Translated by
Downloadable resource (8) -
Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
Translated by
Downloadable resource -
Anne Frank House in virtual reality
Explore the hiding place of Anne Frank and her family in virtual reality via the Anne Frank House VR app. The app provides a special insight into the hiding place of Anne Frank and the seven other people in hiding in the Secret Annex.
In the VR app, …
Translated by
App or software (6)Other function