Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
-
Getting started with the micro:bit: Manual
This short manual explains the micro:bit and how you can get started with it. The micro:bit is a mini computer that was specially developed for children to learn to program and discover the possibilities of electronics.
Translated by
Downloadable resourceICT co-ordinator, Administrative staff -
I have doubts: Strengthening information literacy among internet users
Iktwijfel.be offers tools to bring certainty to doubts. You will find tips on how to search properly online, who you can ask for advice or who you can talk to about your doubts. We want to strengthen the skills of internet users and familiarize …
Translated by
WebsiteTeacher, ICT co-ordinator -
Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
Tangible material -
Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
Translated by
Tangible material -
Programming with children
On this Wakelet page you will find a collection of activities, applications, information and training about programming and computational thinking with children.
Translated by
Website -
Making a video with Clips: Step-by-step plan
The students learn about thaumatrope or miracle rotation. With this you fuse two images together by putting two pictures on the front and back of a piece of paper. Attach a string to the sides of the paper and if you let the strings rotate between …
Translated by
Downloadable resource (14)Teacher -
Taking a screenshot in PowerPoint: Guide
This support page explains step by step how you can add screen recordings to a presentation with PowerPoint 2016. This function is already available with Office 2013.
Thanks to this function you can guide students through an existing presentation. On …
Translated by
WebsiteTeacher, ICT co-ordinator -
Getting started with digital storytelling: Guidance
The guideline Getting started with Digital Storytelling: a strengthening methodology for the integration of vulnerable target groups is a practical manual for working with a group on strengthening 21st century skills. Not only digital skills, …
Translated by
Downloadable resource (5) -
Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
Translated by
Downloadable resource (43) -
CodeChildren: Children learn to program
Codekinderen is a learning platform of the Dutch CodeKlas foundation. The foundation's mission is to make teachers and students digitally literate, with computational thinking in particular.
On the platform you will find inspiring lesson examples that …
Translated by
Website (12)ICT co-ordinator