Lesmateriaal, apps en tools én concrete inspiratie voor ICT-eindtermen
ICT is een middel om de eindtermen in het onderwijs beter te bereiken. Leerlingen leren een computer, tablet, het internet gebruiken om sneller een oplossing te vinden, informatie op te zoeken, vaardigheden te oefenen, zelfstandig te werken …
ICT kan ook een doel zijn, bijvoorbeeld voor het vak programmeren of in een informatica-opleiding.
Zoek je inspiratie om digitaal aan de slag te gaan in je klas? Wil je handleidingen of suggesties voor goede apps en tools? Op deze pagina vind je die inspiratie, netjes geordend per eindterm voor lager of secundair onderwijs.
- Bekijk de acht eindtermen voor lager onderwijs op KlasCement.
- Bekijk de eindtermen voor de eerste graad van het secundair onderwijs, geordend op basis van het Digcomp framework.
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Coding Park: Learning to program
Coding Park is a coding platform where students learn to code and think computationally. Visual blocks or Python are used. You can get started right away in the free programming environment. If you, as a parent or teacher, want to monitor the …
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Code Angry Birds with ZIM
This contribution shows you an overview of how you can program the game Angry Birds with ZIM. You will find all the necessary information in this English article to create the finished game .
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MicroBlocks: Learning to program
MicroBlocks is a free, Scratch-like programming language for learning to work with educational microcontroller boards such as the Micro:bit, Adafruit Circuit Playground Express and many others. MicroBlocks is a live programming system.
Click on a …
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ZIM Kids: Creative coding for kids
On this website, children learn to program in JavaScript. You will find tutorials specially designed for children. ZIM is an open source JavaScript Canvas Framework with which you can program games, apps and sites, among other things.
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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Learning by building about the city: Lesfiche 3.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Mid-term evaluation with a quiz about quadrangles: Lesfiche 1.9
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Challenge for strong calculators within numerical knowledge: Lesson 1.8
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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MathWeb for tablet
Here you will find a list of calculation games that can be used on the tablet.
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Computational thinking and programming: Background information, practical examples and tools
The website contains background information, practical examples and tools to develop the basic principles of computational thinking and programming in primary and secondary education students.
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Graphic programming: Scratch
A detailed exercise in which Scratch is used as the graphic programming language.
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Motion in a Straight Line Math
Fractions are something that many students find difficult. Even if they have the insight, quick calculations with fractions remain difficult. This app makes math with fractions addictive.
You use the iPad's motion sensor and hold it directly in …
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