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European Environment Agency: Textiles, consumption production and climate
The European Environment Agency deals with and researches various topics about raw materials, materials, climate, sustainability... and is part of the European Commission.
This site contains interesting data, infographics, reading material for …
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Solar energy: The power of the sun as a sustainable energy source.
In the solar energy workshop we will work with a celestial sphere to study the apparent movement of the sun. Then we first study a solar cell, small solar panels of 2V and 3V and we also measure how much electricity solar cell roof tiles …
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Seventeen SDGs: Roadmap eTwinning project
A step-by-step plan for an eTwinning project in which students learn to think critically about the future with the seventeen UN SDGs as a guideline.
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Football World Cup: Step-by-step plan eTwinning project
Step-by-step plan to start an eTwinning project around the Football World Cup (or other large-scale (sports) events).
A cross-curricular eTwinning project in which students learn about football and the World Cup, and as a final product create a script …
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Starting with innovation in technical and vocational education: Inspiration guide
Do you work in a technical or vocational school and do you have an interesting innovative idea to improve the world of education and the labor market for yourself and your students?
Would you like to pour this into a project but don't know where to …
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Animal: Lesson map at the movie
In this lesson folder you will find various ideas to get started in the classroom around the film Animal.
Bella and Vipulan are both 16 years old and belong to a generation that is convinced that their future is under threat. Climate change and the …
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Digital Method: Digital Textbooks
Everything you can do with a classic school book, reinforced with digital options to provide flexible, interactive, visually attractive and differentiated learning material.
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PlugNPlay the Future: STEAM at school
How can you use technology creatively for the future? During this workshop we challenge students to prototype innovative solutions with a PlugNPlay toolbox of sensors and the online platform plugnplay.gluon.be. We hereby introduce young people to …
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Announcement -
Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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SDGs: Game
We are a group of four international students from the Postgraduate Program of the UCLL in Leuven. For a course on the United Nations Sustainable Development Goals, we made a ready-made game around the 9th SDG: Sustainable Consumption and …
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Circular economy and ecodesign: Brochure
In this brochure you will find the information and content of everything that Flanders Circular has done in recent years regarding Circular Economy and Ecodesign. It contains methods for tackling your curriculum, and workshops/welding/paths that …
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VEXcode VR - Hour of Code: Cleaning up coral reefs
In this activity, students program the VR Ocean Cleaning Robot to collect and remove as much debris as possible from the bottom of the Mangrove Reef. Because the VR robot is equipped with batteries that only last a few minutes, the students are …
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