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Key figures for 2023: Belgium and Europe
The Key Figures 2023, in the form of graphs, maps and infographics, provide a clear overview of Statbel's statistics and what is happening in Belgium, in the regions and in the municipalities. In this special edition, following the …
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Got your back: Class game about racism and bystander attitudes
How do you react when you experience something racist? How can you best assist a target? What makes you not respond or respond to racist incidents and statements? How can young people respond safely when they witness racist incidents and …
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Schoolblocks: Future-oriented teaching material for schools
Interactive learning materials for students and personal support for teachers for proper implementation. We ensure that your class is ready for the society of today and the future.
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Festivities and rituals: Cluedo
In this Cluedo, no one has been murdered this time, but celebrations and rituals in different philosophies are discussed.
The assignment is simple: the students must collect as many tips as possible to find out which party they have been invited to. …
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Young Plato: Educational Pack
This is an educational package from Blue Bird Docs based on the documentary Young Plato by Neasa Ní Chianáin and Declan McGrath.
The film uniquely illustrates that it is feasible to philosophize with young children and thereby strengthen …
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Again: Cookbook, training and educational material
Vegetarian food is on the rise. Healthy and sustainable food is becoming increasingly important and more and more consumers are opting for vegetarian or plant-based products. Not only in the supermarket, but also more often in restaurants.
BOS+ and …
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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Common sense, how is the fork on the handle?: Board game
As part of the Stem & Vork project, ILVO developed a board game in collaboration with Odisee Hogeschool and Luca School of Arts.
The aim of the game is to let young people between the ages of 12 and 99 experience what the business life of a farmer …
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Crazy about myself: The mental health game
Talking helps! Unfortunately, the threshold for starting a conversation about mental health is often very high.
Crazy about myself is a card game released by author and documentary maker Alwin Ritstier, who is best known for his YouTube channel …
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European citizenship in the classroom: Cases for empowered EU citizens
The impact of the EU on everyday life is huge, but not always visible. Transforming young people into informed and empowered EU citizens requires active learning to prepare them for social responsibility and democratic participation.
This book offers …
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Radio Word Forest: Listening to images with a story
What do you see in a sculpture? What would the artist have thought of when creating this image?
On the occasion of Antwerp Book City in 2004, the Middelheim Museum commissioned various youth authors to write a story for an image from the permanent …Translated by
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De Facto: Impact of disinformation on education
Based on cognitive sciences, De Facto provides background knowledge about the functioning of our brain. Who do people find credible? Why are we very critical of some info and accept other info without thinking about it? How come some topics lead …
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