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I'll Stay Standing: Board game about new authority
The board game 'k Stay Stand' is an educational tool that was created with the aim of familiarizing young people, parents, teachers and care providers with the principles of new authority. This approach emphasizes an innovative attitude …
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Dream Hunters: Educational board game related to injustice
Young people all over the world harbor dreams: from adventurous travel and fascinating studies to a secure future and a stable job. In this game, the players are each provided with a dream and an identity and they commit themselves to realizing …
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Crazy about myself junior: Conversation methodology
Conversation methodology with questions and dilemmas to start the conversation about mental health in children and young people in an accessible way.
Did you know that talking can really help? When we share what is going on in our hearts and minds, we …
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Flemish kerMOS: Fun environmental fair
With these educational folk games you bring seven environmental themes to your school: water, waste prevention, nature, mobility, energy, climate and greening.
The participants complete these modules. The more agile they are, the more points they …
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GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
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Expedition Includes: Game case
Expeditie Inclusief is an experience game by De Ouders vzw about disability and awareness for a group of 15 to 30 people. The target group of the game are students with a mental development from 6 to 10 years. The climate and migration are …
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Are you crazy!? game
Game to work with your students on mental health. Through a role play, young people are made to think about how they deal with difficult situations, which less helpful reactions they can encounter and what they can do to feel better about …
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Hexagonal thinking: Card set
Hexagonal thinking is an activating method that allows participants to come up with new ideas, think critically, debate and explain reasoning.
Each hexagon can hold one idea and connect to six other ideas. Depending on how you arrange the hexagons, …
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Koen Mariën and Jan Royackers about the digital jump
It was big news at the end of 2020: our minister announced that education in Flanders would finally make the big leap forward in the field of digitization. The Digisprong, that's what the great offensive was called. Each student has a laptop. Each …
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Teacher Tapp: Parent Involvement
In this episode we are talking about parents. Teacher Tapp asked his respondents some questions about parent involvement. How do teachers interact with parents? How often? How important do they think that contact is? Teacher Tapp asked all these …
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BabbelArt: Board game and online game about art and culture
BabbelArt is a bilingual tool to gauge the cultural motivations, thresholds, talents and interests of a group or class. In this way, group supervisors, training staff and teachers can collect valuable information to use in further projects.
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Classroom Feedback: Podcast
An interview with Stijn Vanhoof and Geert Speltincx, authors of the book Feedback in the classroom .
Valentina and René talk to them about what good feedback is, why they no longer use the terms feed up, feedback and feed forward, and what they …
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