16 sleutelcompetenties: informatie en lesmateriaal
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Hierdoor vervalt het onderscheid tussen vak-/leergebiedgebonden en vak-/leergebiedoverschrijdende onderwijsdoelen. De verbinding tussen de onderwijsdoelen en de vakken/leergebieden of vakkenclusters/leergebiedclusters gebeurt via de leerplannen op school.
Dit zijn de 16 sleutelcompetenties:
Klik op de competentie waar jij rond wil werken voor heldere informatie én specifiek lesmateriaal.
- Lichamelijke en geestelijke gezondheid;
- Nederlands;
- Andere talen;
- Digitale competenties;
- Sociaal-relationele competenties;
- Wiskunde – natuurwetenschappen – technologie – STEM;
- Burgerschap;
- Historisch bewustzijn;
- Ruimtelijk bewustzijn;
- Duurzaamheid;
- Economische en financiële competenties;
- Juridische competenties;
- Leercompetenties;
- Zelfbewustzijn;
- Ondernemingszin;
- Cultureel bewustzijn.
Volwaardig meedraaien in onze samenleving
De eindtermen voor basisgeletterdheid moeten door elke leerling individueel worden behaald. Die eindtermen moeten ervoor zorgen dat elke leerling volwaardig kan meedraaien in de samenleving. Daarnaast zijn er eindtermen die door de overgrote meerderheid van de leerlingen gehaald moeten worden, zoals de eindtermen ruimtelijk bewustzijn, Frans of wiskunde.
Ten slotte zijn er ook uitbreidingsdoelen voor Nederlands geformuleerd, bovenop de gewone eindtermen. Die uitbreidingsdoelen gelden voor een beperkte groep leerlingen die nood hebben aan meer uitdaging.
Meer duiding en informatie over de sleutelcompetenties en nieuwe eindtermen
Klasse geeft duiding bij de basisprincipes voor deze eindtermen. Op Onderwijsdoelen kan je terecht voor informatie, vragen en antwoorden over o.a. einddoelen, ontwikkelingsdoelen en basiscompetenties.
KlasCement is ook klaar voor deze nieuwe fase in ons onderwijs. Wanneer je (een deel van) de naam van de sleutelcompetentie in ons zoekvenster typt, dan verschijnt die als suggestie. Met één klik vind je zo alle leermiddelen die bij de sleutelcompetentie passen.
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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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Archives.design: Digital archive for graphic design
Looking for some design inspiration? Archives.design is a free digital archive of graphic design-related items available at the Internet Archive.
Categories include books, branding, education, information, interactive, posters and type samples.Translated by
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M's art lab: The digital art classroom
M's art lab is a participatory platform. It wants to broaden students' perspectives and let them deal with images creatively and critically, supported by artificial intelligence (AI).
Students learn to look at art in the digital museum. They come into …
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Sammlungen Online: National Museums in Berlin
Website with online collection of the National Museums in Berlin. These national museums have fifteen collections and four institutes in Berlin. Together they form a universal museum that has grown over generations to preserve, research and …
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Dive into language!: Campaign of the Flemish Language Platform
Choosing languages means jumping into a sea of possibilities, so dive into language! The website contains a wealth of information, presentations about language training and documents for language teachers and students who want to study languages.
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Create your own games and animations: GameLab 3
Game Lab is a programming environment where students can create exciting games and animations.
In this third part of the GameLab learning path, students will learn about using a drawing loop and delve deeper into the movements of a sprite . They …Translated by
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Create your own games or animations: GameLab 2
Game Lab is a programming environment where students can create exciting games and animations. In this second part of the GameLab , students learn to animate text in a game and delve deeper into the properties of a sprite . They conclude their …
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Create your own games and animations: GameLab 1
Game Lab is a programming environment where students can design games, animations and interactive art. The students thereby strengthen their coding knowledge.
We'll start with simple shapes and build up to more advanced sprite -based games, using the …
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The Belgian emergency money: Online tool
Through this online tool, the Museum of the National Bank of Belgium exhibits its extensive collection of emergency money. This money was spent by more than 600 Belgian municipalities and charities during WWI.
The tool is an ideal way to bring the …
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App or software -
The Fable Cottage: Fairy Tales in English, French, German, Spanish and Italian
The Fable Cottage makes modern versions of fairy tales, especially for young and less young language learners. The old vocabulary has been replaced by modern words, and the stories have been translated and recorded at a leisurely pace by native …
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Color our collections: Surprising coloring pictures
#ColourOurCollections is an annual initiative of The New York Academy of Medicine Library . They then invite all kinds of cultural and scientific institutions, libraries and archives to share their material as free coloring pages. 114 organizations …
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Gezelle: Guido Gezelle in the classroom
Projects and lesson plans to introduce Gezelle to the classroom, from pre-school to secondary:
- companion for toddlers ,
- Cheers to everyone ,
- web search ,
- …
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