16 sleutelcompetenties: informatie en lesmateriaal
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Hierdoor vervalt het onderscheid tussen vak-/leergebiedgebonden en vak-/leergebiedoverschrijdende onderwijsdoelen. De verbinding tussen de onderwijsdoelen en de vakken/leergebieden of vakkenclusters/leergebiedclusters gebeurt via de leerplannen op school.
Dit zijn de 16 sleutelcompetenties:
Klik op de competentie waar jij rond wil werken voor heldere informatie én specifiek lesmateriaal.
- Lichamelijke en geestelijke gezondheid;
- Nederlands;
- Andere talen;
- Digitale competenties;
- Sociaal-relationele competenties;
- Wiskunde – natuurwetenschappen – technologie – STEM;
- Burgerschap;
- Historisch bewustzijn;
- Ruimtelijk bewustzijn;
- Duurzaamheid;
- Economische en financiële competenties;
- Juridische competenties;
- Leercompetenties;
- Zelfbewustzijn;
- Ondernemingszin;
- Cultureel bewustzijn.
Volwaardig meedraaien in onze samenleving
De eindtermen voor basisgeletterdheid moeten door elke leerling individueel worden behaald. Die eindtermen moeten ervoor zorgen dat elke leerling volwaardig kan meedraaien in de samenleving. Daarnaast zijn er eindtermen die door de overgrote meerderheid van de leerlingen gehaald moeten worden, zoals de eindtermen ruimtelijk bewustzijn, Frans of wiskunde.
Ten slotte zijn er ook uitbreidingsdoelen voor Nederlands geformuleerd, bovenop de gewone eindtermen. Die uitbreidingsdoelen gelden voor een beperkte groep leerlingen die nood hebben aan meer uitdaging.
Meer duiding en informatie over de sleutelcompetenties en nieuwe eindtermen
Klasse geeft duiding bij de basisprincipes voor deze eindtermen. Op Onderwijsdoelen kan je terecht voor informatie, vragen en antwoorden over o.a. einddoelen, ontwikkelingsdoelen en basiscompetenties.
KlasCement is ook klaar voor deze nieuwe fase in ons onderwijs. Wanneer je (een deel van) de naam van de sleutelcompetentie in ons zoekvenster typt, dan verschijnt die als suggestie. Met één klik vind je zo alle leermiddelen die bij de sleutelcompetentie passen.
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Pro-Productive
Pro-Productive is an educational game where you learn how important it is to invest in an efficient production environment. By making the right choices, you not only increase your profits, but you also ensure better cooperation within your team, …
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Interactive exerciseNewOther -
Should we legalize cannabis?: Audiovisual teaching materials
In this collection you will find audio and video for a lesson on the legalization of cannabis. The editors of The Archive for Education looked for striking images and cut fragments to bring this subject to the classroom. Use the collection to …
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Sales channels and store design: Educational website
On this site you will find information about the various sales channels with texts, videos and assignments.
Students can independently study the various tabs, read the texts or watch videos, after which they answer the associated questions.
This …
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WebsiteTeacher -
Freepik Pikaso: Creating images with AI
This tool allows you to create images using artificial intelligence. You decide how much AI assistance you need.
Pikaso allows you to visualize and sketch any image you want through its sketch to image feature. As you draw, the AI transforms your …
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Financial Literacy: Educational website
On the financial literacy website you will find exercises, lessons and teaching texts to improve your knowledge of financial matters.
This includes:- buy and pay;
- budget;
- government;
- to undertake;
- insurances;
- financial analysis of the annual …
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How to pay safely: Escape room
Bundle for the students at the escape room about Buying and paying on the financial literacy website
- track progress;
- keep track of calculations, notes and solutions.
This bundle contains an evaluation via rubrics within the goals of the GO!.
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An educator's perspective on AI in the arts
Is AI taking away the artist's job or is it just enriching the job by generating greater creativity? This video captures an educator's perspective on AI in art summary with a conclusion to discussion.
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Program drawings with SVG
In this series of exercises from CoderDojo Waregem on Dodona , students learn to code an SVG file of a Yin-Yang symbol with a 0 and 1. This is the symbol of the organization CoderDojo, where volunteers organize coding lessons worldwide.
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At home in Heritage: Audiovisual material
In the context of Heritage Day 2024, FARO created an audiovisual collection around the annual theme at Home at The Archives for Education. In six parts we look at how a feeling of home is shaped: in the neighborhood, in language and in different …
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Business arithmetic: All calculations that you need to be able to make as an entrepreneur
Learning how to become a successful entrepreneur starts with business arithmetic. You can learn many types of calculations that entrepreneurs make every day. You can practice these types of calculations on this website through interactive …
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Website -
Why are the farmers angry?: Audiovisual teaching materials
In this collection you will find audio and video for a lesson on the farmers' protests. The editors of The Archive for Education looked for striking images and cut fragments to bring this subject to the classroom. Use the collection to build up …
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Other People's Business: Task upon delivery to MAU cat café
Assignment for episode 2 of season 3 of Anderman's business about MAU cat café.
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Interactive exercise (3)Teacher